Scenario for tomorrow:
Background:
The outbreak of corruption within the government and mismanagement of diamond resources are the main reasons civil war broke out in Sierra Leone. With the breakdown of state structures and the effective suppression of civilian opposition, wide corridors were opened for trafficking of arms and ammunition and drugs, all of which eroded national and regional security and facilitated crime within the country and between Sierra Leone and Liberia and even Guinea.
Besides the internal ripeness, the brutal civil war going on in neighbouring Liberia played an undeniable role for the actual outbreak of fighting in Sierra Leone. Charles Taylor - then leader of the National Patriotic Front of Liberia - reportedly helped form the Revolutionary United Front (RUF) under the command of former Sierra Leone army corporal Foday Sankoh. In return, Taylor was awarded with diamonds from Sierra Leone. The RUF, led by Foday Sankoh and backed by Charles Taylor, launched its first attack in villages in Kailahun District in the diamond-rich Eastern Province of Sierra Leone on March 23, 1991. The government of Sierra Leone, overwhelmed by a crumbling economy and corruption, was unable to put up significant resistance. Within a month of entering Sierra Leone from Liberia, the RUF controlled much of the Eastern Province of the country. Forced recruitment of child soldiers was also an early feature of the rebel strategy.
Area of Operations:
The operation takes place on or near the border of Sierra Leone, Guinea and Liberia.
The scenario:
In order to fund their growing insurgent operations, the RUF (Revolutionary United Front) need to smuggle diamonds in to Guinea where they can be rapidly sold for vast profits or traded to arms merchants for weapons and ammunition. In order to prevent this from happening, the Legal government of Sierra Leone has hired a PMC (Private Military Contractor), South African based Executive Outcomes, to intercept these shipments and deal to the rebels.
RUF Objectives:
RUF must pick the diamonds up from the diamond mine indicated on the map and move them past their stronghold over into Guinea. They can do this in what ever way they see fit, provided they remain within the bounds of the playing field (fields 1-4). The weapon smugglers are waiting at the drop point over the border.. but will only wait for so long
Executive Outcomes Objectives:
EO must prevent the rebels from getting the diamonds over the border where they can be traded for guns and ammunition. EO's secondary objective is to eliminate all RUF insurgents and destroy the RUF stronghold. Unfortunately the Hind gunship is busy on another operation so there will be no aircover for this mission.
Victory Conditions:
RUF: Successfully get the diamonds to the weapon dealers just inside Guinea. This must be done within 1.5 hours of game start.
EO: Successfully prevent the RUF from getting their diamonds to the weapons dealers on time OR capture the diamonds and move them outside the south of the playfield (to the far side of field 4).
Game Rules:
Dead times: there is a minute dead time. All players must pull back OUT OF THE ACTION by at least 40m BEFORE they begin their count.
Hit: A hit, as always, is on any part of your body or equipment, including your weapon.
Ammo Limit: There is an Ammo limit of 300 rounds for your PRIMARY weapon. You may take up to 3 magazines for your Secondary weapon.
Resupply:
RUF may resupply with ammunition at their Stronghold, but must adhere to the ammo limits once they leave the stronghold.
EO have weapon caches at various locations around the map. EO may have up to 3 caches at locations to be determined by your team leader. EO may use these caches at any time, but once each is used it is considered "used up" and can not be reused. Each cache can hold a maximum of 300 rounds for each member of the team, plus enough to rearm their secondary weapon. Once you leave the cache you MUST NOT have any more ammunition than the maximum ammo limit previously stated (300 rounds, 3 mags for secondary)
RUF MUST NOT touch any ammo caches they find.
Please take note of these resupply rules. Anyone caught cheating will sit the game out. Cheating includes: carrying more ammo than the game limit, not calling hits, doing a "quick" deadtime, HIDING any item the other team may need to find, leaving the game area to gain an advantage.