Operation Peacekeeper - Sunday 22nd February 2009
OPERATIONAL OVERVIEW:
A small country previously aligned with the soviet block has erupted in civil conflict with the ruling body being overthrown by the joint efforts of two large rebel groups the Cossacks and the Smirnoffs.
These two groups, unable to agree on terms to join together and elect a joint leader have withdrawn to opposite ends of their area of common operations and are about to engage in a battle to gain ultimate control of the country.
The United Nations has been requested by neighbouring country’s to send a force to prevent this engagement, bring stability to the region, and help establish a new democratically elected government.
The United Nations has yet to decide if it will intercede in the situation.
This area is considered to be a code black area with a violence prospect level of alpha one.
The United Nations has no intelligence gathering on the ground. As such there is not any
information available about the size, composition, or capabilities of either of these rebel groups.
It is also unknown if Russia has been asked to intercede or if it intends to involve itself.
BROUGHT TO YOU BY THE NOEL/LINDA GAME WORKSHOP SUNDAY THE 22ND OF FEBRUARY
9:30 at the gate. Gate shut at 9:45 or when the last person on the IN list arrives.
Please have you magazines loaded and your gear ready before arriving at the field. If you are not ready in time for the game briefing we will not be waiting for you.
Day Marshall - Nematode
Game Organiser/Game Marshall - Noel
Teams
The Cossacks
Platoon Commander - Spawn
2IC - Scorp
Luke
Rich
Mouse
Ungrim
The Smirnoffs
Platoon Commander - Manley
2IC - Benny23
Kuku
Acey
Slayer
The United Nations
Platoon Commander - Linda
2IC - Bladerunner
Rogue
Nematode
GAME RULES
Platoon commanders may only carry pistols.
This is a ammunition restricted game-
A) A maximum of 150 rounds per man may be carried by the Cossacks and Smirnoff Teams.
B) A maximum of 200 rounds per man may be carried by The U.N. Team.
C) All other teams to be set at time of game.
Players may be captured by opposing teams-
A) A player can be captured once killed.
B) A capture is achieved by tagging a dead opposing team member followed by a 60 second count.
C) If captured that player becomes a member of the capturing team.
D) If captured the player must surrender their intelligence card.
E) Players may be rescued by their original team using the same method as capture.
F) U.N team members can not be captured.
Dead time-
A) The dead time for this game is 120 seconds.
B) Once killed the player is to remain where they are for the count.
C) Dead players may only move for safety reasons.
Fixed positions-
A) No team may occupy a base or fixed position unless they have obtained an intell card that allows them to do so.
B) Only 1x two man fire team may enter a fixed position to retrieve supplies.
C) The fixed positions are not safe zones and players may be fired on inside them.
Duration-
Maximum of 3 hours or sooner if objectives achieved.
Calling the game-
A) Upon capturing an opposing platoon commander the capturing team will broadcast the commanders code, listed on the platoon commanders intell card, on the agreed channel.
B) The U.N team must broadcast both platoon commanders codes.
IN
Noel
Linda
Nematode
Acey
Bladerunner
Mouse
Rogue
Benny23
scorp
Luke
Spawn
Manley
Rich
Kuku
Croach
Ungrim
Slayer
OUT
ZeroAlphaOne
Kow_patt
Codls
Chopper
Lazyboy
Snax
Croach
UNKNOWN
silentkilla
Hiddendragon
Omega
Christon
Mors
Medic_UO_Wilson
Flame_hound