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FINAL CQB! Operation Aftermath 3rd-4th August - Interclub

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Flazzbog

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Post Thu Jul 11, 2013 12:05 pm

FINAL CQB! Operation Aftermath 3rd-4th August - Interclub

We are losing the TTC in a couple of weeks however our glorious leaders have secured the use of the venue for a final game taking place on the 3rd and 4th of August.

The game is to take place both days at the TTC and comprises of three different games/stages.
Saturday day game.
Saturday night game.
Sunday day game.


Players will be broken up into 5man squads and placed in the two main teams (AMF and WMF) based on their camouflages. Squad leaders are to post their names and team members in this thread or the corresponding thread on the CSG website. Individual members and partial teams are also to be posted here and will be sorted out by Ohraz (CSG) on the day or prior to the game. Please do not be discouraged if you do not have a squad of 5, it's just to let people play with their mates and make the squad forming job easier for Mr Ohraz.

We would like all game entries sorted by one week before the game starts (29th of July).

Cost
$10 for the weekend.

Times
Saturday
1100 gates are open
1200-1600 First game
1600-1730 Dinner
1730-1800 Brief for 2nd game
1800-0030 Urban Combat

Sunday (More info to come closer to the event)
0800-0900 gates open
0900-1500 game time

Teams

AMF – Arid Military Force (Blue Team)
The AMF are to wear uniforms that are of an Arid pattern, this include but are not limited to:
- Tan
- Multicam
- DCUs (tricolor)
- AOR1
- Digital Desert
- ATACS AU
- Desert MARPAT
- Desert DPM
- Six colour desert (chocolate chip)
- Desert tiger stripe
If the uniform is meant for an arid environment or is predominantly tan it is suitable for the AMF.

WMF – Woodland Military Force (Red Team)
The WMF are to wear uniforms that are of a woodland pattern, this includes but is not limited to:
- Olive Green
- Olive Drab
- Woodland BDU
- ATACS FG
- NZ DPM
- UK DPM
- Flektarn
- CADPAT
- Woodland Digital
- MARPAT Woodland
- Tiger stripe
- ACU (universal camouflage pattern)


Rules
Marshals
There will be at least 2 Marshals on the field at all times. Marshal's decisions are final and any disagreements with the Marshall’s decisions are to be directed to the event HQ. Marshals will wear high visibility vests when they are performing their role.

Weapon FPS limits and minimum engagement distances
All weapons will be chronoed prior to the event commencing. This will be conducted with the event BBs and your hop up will be wound back to zero. It is suggested that you make a twink mark or similar on your hop unit to allow you to wind it back to its optimum setting. You will approach the chonoing station with your weapon with battery fitted and or magazines gassed and an empty magazine to hand. The staff member will load your magazine and you will fire 5 rounds, the average of those rounds will be taken as your FPS. Once your weapon has been chronoed it will be fitted with a colored cable tie around the barrel. You are under no circumstances to remove this cable tie, it is there for the event staff to be able to see your weapons FPS at a glance and deem if it is being used with the correct minimum engagement distance.

Pistol – 350fps and under. No minimum engagement distance.
Assault – 350 fps and under. No minimum engagement distance.

Hit Rules
You are hit if a BB strikes any part of your body, equipment or weapon. Ricochets DO NOT COUNT as hits, remember however, if you unsure call it.
On being hit you are to stand up, pull out your hit marker or activate your V-Lite at night and wait in place for 30 seconds. This is to be timed on your watch or counted “one one thousand, two one thousand…”. You may move if the area is still under fire and you are being hit however you may not move into the same room as your squad. Any player who is caught using players who have been hit as a shield will be punished by a Marshal, once the 30 sec has finished you must full back to you nearest spawn point where you will do 1min dead time.


Medic Rules

We will be using the Buddy medic rules, this is done by placing your hands on the front and back of the hit player for 20 sec once this is complete the hit player counts another 40 sec before they can respawn.

Points
There will be three capture points that can be secured, every minute a capture point is held is equal to one point.
To capture a point you must:
- Use the radio that is attached to the command station to radio which point has been taken and which team has taken this, fail to do this will mean no points for your team

Secondary objectives:
Throughout the facility are intelligence items to locate and secure, each item is worth twenty points, once the item is found you must take it to a command point and radio into command to collect the points, if you are shot with the item this must be placed on the ground.

Equipment needed
• Coloured head lamp For hit Marker (We recommend this http://www.ebairsoft.com/velcro-saft...ss-p-5189.html)
• Enough water to last the day
Last edited by Flazzbog on Thu Jul 25, 2013 6:12 pm, edited 1 time in total.
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Flazzbog

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Location: Christchurch

Post Thu Jul 11, 2013 12:06 pm

Re: FINAL CQB! Operation Aftermath 3rd-4th August - Interclu

Image
Last edited by Flazzbog on Fri Aug 02, 2013 11:25 am, edited 17 times in total.
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Alroys

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Post Thu Jul 11, 2013 1:18 pm

Re: FINAL CQB! Operation Aftermath 3rd-4th August - Interclu

Tag Red
-Alroys
-Hawk
-Sqwert
-Poncho
-tbc

Mixture of woodland camo
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Poncho

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Location: Christchurch

Post Thu Jul 11, 2013 1:18 pm

Re: FINAL CQB! Operation Aftermath 3rd-4th August - Interclu

Name -Tag Blue
Leader - Poncho
Members - Alroys
- Hawk
- Sqwert
- Shotgun (pending)
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Fumbles

Posts: 185

Joined: Mon Apr 04, 2011 11:40 am

Post Thu Jul 11, 2013 1:34 pm

Re: FINAL CQB! Operation Aftermath 3rd-4th August - Interclu

Mint, definitely in. Woodland Marpat
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PepsiCo

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Post Thu Jul 11, 2013 4:12 pm

Re: FINAL CQB! Operation Aftermath 3rd-4th August - Interclu

If there's room for me to join, count me in :D
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Eda

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Post Thu Jul 11, 2013 4:58 pm

Re: FINAL CQB! Operation Aftermath 3rd-4th August - Interclu

Ultra IN for TAG Nigel.
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themegadead

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Location: Woolston, Christchurch.

Post Thu Jul 11, 2013 5:44 pm

Re: FINAL CQB! Operation Aftermath 3rd-4th August - Interclu

So in for this this, only got woodland camo though.
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skullking688

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Joined: Mon Oct 17, 2011 7:32 pm

Post Thu Jul 11, 2013 7:19 pm

Re: FINAL CQB! Operation Aftermath 3rd-4th August - Interclu

in
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Sneakers

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Post Thu Jul 11, 2013 7:20 pm

Re: FINAL CQB! Operation Aftermath 3rd-4th August - Interclu

In.
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Mr TaniFa

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Post Thu Jul 11, 2013 10:15 pm

Re: FINAL CQB! Operation Aftermath 3rd-4th August - Interclu

In , Nigel me up for now ,will make some calls and see if I can form a team, will update my Nigel status in a few days (German Flecktarn)
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DrDee

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Post Fri Jul 12, 2013 12:02 pm

Re: FINAL CQB! Operation Aftermath 3rd-4th August - Interclu

In, nigel me up.

I cannot figure where autumn partizan camo fits into the arid/woodland groups? I guess some CSG will probably wear autumn partizan as well.
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Apollo

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Post Fri Jul 12, 2013 1:39 pm

Re: FINAL CQB! Operation Aftermath 3rd-4th August - Interclu

In - Nigel - Digi woodland
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Look! Ninjas!

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Post Sun Jul 14, 2013 9:54 am

Re: FINAL CQB! Operation Aftermath 3rd-4th August - Interclu

in (SUN ONLY) - nigel - od's
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Mars

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Post Sun Jul 14, 2013 1:23 pm

Re: FINAL CQB! Operation Aftermath 3rd-4th August - Interclu

I'm in if anyone wants mee
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