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24hr MILSIM/Interclub - 28/4 to 29/4 - Golden State III

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Merlin

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Location: Rangiora

Post Wed Apr 04, 2018 8:58 am

24hr MILSIM/Interclub - 28/4 to 29/4 - Golden State III

Image

This is an open invite to all airsofters, but please post up here if you are attending.
Close off for entry will be 22nd April, this is a firm close off so that the game scenario can be balanced.

If you are attending, please register here before 22nd April.


Cost: $10

General Rules:
  • ASNZ FPS
  • Fullauto restricted to support weapons only
  • Ammo restrictions in place.
  • ROE in place.
  • Medic Rules in place.
  • Varied missions with some roleplay scenarios.

Tactical Airsoft Group General Rules and Info
  • Game will commence even if weather conditions are poor.
  • If you’re new to our field you will need to sign one of our waivers.
  • Due to our lease agreement with ECAN, sources of ignition are not permitted to be used on the field. This includes the surrounding driveway, grassed areas extending to Weedons Road. No smoking on the field.
    ** We will provide a safe place to use your small, portable gas stoves.
  • Parking will be at the entrance.
  • Bring enough water and food for the duration of the event. There will be no breaks.
  • BIO BBs are required to be used as part of our lease with ECAN. BBs will be for available for purchase.
  • Lasers are not permitted to be used on the field out of eye-safety concerns.

FPS Limits:
ASNZ Standard FPS limits in effect:
  • A weapon firing 350 FPS (1.13 Joules) or under has no M.E.D
  • A weapon firing from 351 FPS up to 420 FPS (1.63 Joules) has a 10m M.E.D
  • A weapon firing from 420 FPS up to 600 FPS (2.80 Joules) has a 20m M.E.D
  • No weapon may fire over 600 FPS.

Gun Class Restrictions:
  • Pistols can fire up to a maximum of 350 FPS (1.13 Joules).
  • AEGs, GBB rifles and shotguns can fire up to a maximum of 420 FPS (1.63 Joules).
  • Single action rifles can fire up to a maximum of 600 FPS (3.33 Joules).

Full Auto Restrictions:
Only players designated as squad automatic rifleman may use full auto. This is restricted to one per squad.
Support weapons may only fire up to 350 FPS (1.13 Joules) and have a 10m M.E.D

Primary Weapon Magazine Limits:
Please observe the following magazine/ammo restrictions. For the purpose of this scenario the restrictions are:
  • “Hi-Caps” You may carry 1 magazine if it holds greater than 250 rounds
  • “Mid-Caps” You may carry 3 magazines if it holds between 101 and 249 rounds
  • “Low-Caps” You may carry 6 magazines if it holds 100 rounds or less
  • Players using a box, drum or similar magazine with a capacity greater than 600 rounds are considered a squad automatic rifleman (support). Only one of these weapons per squad is permitted.

This restriction is in place in the spirit of fairness, realism and simply to add the consideration of ammo management.
Players may keep additional ammo at their deployment only and may only rearm as directed by their team commander.

Secondary Weapon Magazine Limits:
  • Players may carry a maximum of 3 magazines for their secondary weapon.
  • Secondary weapons must have a magazine capacity less than 40 rounds.
  • Grenade launchers are considered secondary weapons. 3 Shells may be carried.

Timeline

Saturday
0830 - Arrivals admitted and briefed
0930 - Game start
1736 - Sunset
2200 - Forces RTB

Sunday
0600 - Open for combat
0717 - Sunrise (day missions begin)
1100 - Game finish

Bear in mind this is a long MilSim style game at the more MilSim end of the spectrum. To avoid disappointment, do not expect non-stop combat - there will be a lot of waiting and watching. Forces will have advisors assigned to assist in military tactics/comms etiquette/etc so don't worry if you don't know the first thing about MilSims!
Missions will include:
    - Intelligence gathering (including stealth),
    - "Hearts and minds" patrols,
    - Show of force,
    - Manned road blocks/border patrol,
    - and more

You will need:
* = Required
BB Guns and Accessories
  • Primary and magazines *
  • Secondary and magazines *
  • Gun batteries (2 minimum) *
  • Red Dot Sight and extra battery

In-Game Clothing
  • Primary combat pants and shirt/jacket *
  • Waterproof layer*
  • Warm clothing, if needed (thermals, jacket, beanie, gloves, balaclava, etc) *
  • Sturdy footwear
  • Knee Pads (if not integrated in pants)
  • Load bearing equipment (PC, CR, belt, etc) *
  • Safety glasses *
  • Spare warm socks *
  • Spare tactical underwear

In-Game Gear
  • Flashlight / headlamp (not affixed to your weapon) *
  • Radio + comms equipment *
  • Regular hit marker *
  • V-light (or any red light for night time hit marker) *
  • Watch (or any other time telling device, phone as a last resort) *
  • Notepad & pen/pencil
  • Spare batteries (AEG, optic, lights, etc)
  • Medium / large backpack (to be left at base) *
  • Water, i'll be bringing 5L for myself. I recommend at least 3L each. *
  • Sleeping mat
  • Sleeping bag
  • Waterproof shelter. If we get an opportunity to sleep, it will be outside.

Post up if you wish to attend.

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Eda
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Snorlax

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Post Wed Apr 04, 2018 9:55 am

Re: 24hr MILSIM/Interclub - 28/4 to 29/4 - Golden State III

In, but give me something to do where I can troll people because I won't be staying overnight in the field much.
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Flazzbog

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Post Wed Apr 04, 2018 10:39 am

Re: 24hr MILSIM/Interclub - 27/4 to 29/4 - Golden State III

In ofc.
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Eda

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Post Wed Apr 04, 2018 11:24 am

Re: 24hr MILSIM/Interclub - 27/4 to 29/4 - Golden State III

In
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DrDee

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Post Wed Apr 04, 2018 1:40 pm

Re: 24hr MILSIM/Interclub - 28/4 to 29/4 - Golden State III

Yup.
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Badger

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Post Wed Apr 04, 2018 3:18 pm

Re: 24hr MILSIM/Interclub - 28/4 to 29/4 - Golden State III

Oh yeah suppose I can make an appearance.
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straightjacket

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Post Thu Apr 05, 2018 12:06 am

Re: 24hr MILSIM/Interclub - 28/4 to 29/4 - Golden State III

Well it’s probably about time that I came and used my club fees.... in

And I mights well bring ma bro too :)
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Sneakers

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Post Thu Apr 05, 2018 5:10 am

Re: 24hr MILSIM/Interclub - 28/4 to 29/4 - Golden State III

In.
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skullking688

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Joined: Mon Oct 17, 2011 7:32 pm

Post Thu Apr 05, 2018 5:52 pm

Re: 24hr MILSIM/Interclub - 28/4 to 29/4 - Golden State III

in
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Gluteu5

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Joined: Thu Aug 15, 2013 5:12 pm

Location: Rangiora

Post Fri Apr 06, 2018 8:46 am

Re: 24hr MILSIM/Interclub - 28/4 to 29/4 - Golden State III

In
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Merlin

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Post Sat Apr 07, 2018 10:52 am

Re: 24hr MILSIM/Interclub - 28/4 to 29/4 - Golden State III

1st Post updated with link to registration form
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Merlin

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Location: Rangiora

Post Sat Apr 07, 2018 5:42 pm

Re: 24hr MILSIM/Interclub - 28/4 to 29/4 - Golden State III

Hi all. We have a player heading over from Australia especially to play this game with us, but he requires a sleeping bag. Would anyone have a spare one they can loan him, and perhaps space in a tent too? Finally, could someone please collect him on the way to the event from a motel near the airport (address tba) and drop back there after please?
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Raka

Posts: 6

Joined: Wed Apr 04, 2018 8:19 pm

Post Tue Apr 10, 2018 9:30 pm

Newbie

Hi I'm raka I'm 16 and a half
I've been playing airsoft for a couple months and am super keen to come to Golden State III

I have a couple questions though to make sure the that I currently have is alright before I put my name down

Uniforms? : I currently have some camo pants like thishttps://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQmb8snX659AI3TeTbD-V7ndC_7hCh9ujGJAInpqJbESNXf9GgAfrqKqmQF
And I was normally wear a dark shirt with a boonie and hiking boots
Would you like me to have a proper military shirt?

HI-CAP mags ?:Are hi-caps ok I know they are rattly ( i hate them) if not I'll do my best to sort some mid caps I currently only have a mid cap :(

Membership?: do I need to pay the membership fee or is it ok to just pay the game fee ?

Bio bb' s ?: are they available on the day ?

Feel free to let me know if there's somthing I need to know

Thanks
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Merlin

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Joined: Mon Sep 03, 2012 4:25 pm

Location: Rangiora

Post Wed Apr 11, 2018 5:20 pm

Re: Newbie

Hi Raka,

You are welcome to attend Golden State as long as you get a waiver signed by your parent or guardian. You do not need to be a member.

As for uniform, you can wear what you like. Of more importance is having the appropriate hit markers, sleeping gear, food and drink for 24hours all in something you can carry into the game.

As for High-caps, you may use them, but we prefer people not to where possible.

And finally, we can supply bio-bb-s as long as you pre-order them, this way we can ensure we have enough of the weight you want.

Please don't hesitate to ask any other questions you may have.

FYI, I have moved your query to the game thread incase it assists anyone else wondering the same thing.
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Raka

Posts: 6

Joined: Wed Apr 04, 2018 8:19 pm

Post Thu Apr 12, 2018 12:11 am

24hr MILSIM/Interclub - 28/4 to 29/4 - Golden State III

In - I sorted mid caps aswell : )

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