ASNZ Interclub Day 1 - Diamond Dogs II - 14th July
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Field Map:
AIRSOFT MILSIM (LIGHT) EVENT
Diamond Dogs will be a continuous scenario, orders will be received via pre-delivered envelopes and opened on the hour by squad leaders. This will be suitable for players new to MILSIM style events however is R18 (or R16 with a firearms licence)
Event is open to all and club guns available as per usual.
ASNZ FPS limits apply with restrictions around full auto use.
Full auto is only permitted to users of replicas of Light or Heavy Machine Guns. For example an M249 and RPK is acceptable. An AK74 with a large magazine is not an RPK and an AR15 with a box magazine is not an M249. Support weapons are restricted to 1.13J (aka 350 on 0.2g bbs) and must be fired in short bursts from a stationery position.
All players are encouraged to bring RADIOS.
Lunch will be had in-field with no dedicated lunch break.
TIMELINE
0845 - GATES OPEN
0915 - BRIEFING
0945 - DEPLOY
1000 - AIRHORN SOUNDS - EVENT COMMENCED
1500 - OPERATION ENDS
RULESET
Ammo Limit - No ammo limit - Please bring your own ammo with you for the day. Bio BBs must be used. We have a limited number of various weight of bio bbs avaiable for purchase at the field. Cash only, $30 per bag.
Hit Rules - One hit anywhere on the body or equipment counts.
Medic and Respawn - There is a 5 minute "bleed-out" time in place for this game. Each squad will have two medics assigned. Players may be revived by a 30-second hold followed by a 30 second respawn time. Anyone can medic a medic. Only medic can medic other players. Bled out players must tag their squad mates to respawn.
Tokens - Tokens can be captured from players. Tag a dead player to retrieve a token; the transaction is considered to take place the instant the tag has happened. Players may only be "looted" once per death so it is encouraged to "stack" your tokens on one player per squad.
Scores - Scores will be based on tokens. Your Team Leader will issue tokens to squads based on mission success/failure and also tokens will be issued once off to all squads. The total count of tokens held by a squad at the end of the event constitutes your score. Team leaders will have a stash of additional tokens which are only worth someone once they have been "issued" out to squads and do not count towards their final score.
Phases - Teams may be shuffled at 90 minute intervals. If you have completed a mission for your current team but have not managed to track down your team leader for payment at the end of the 90 minute "phase" you may not be eligible for payment in the next phase as you may have a new team leader.
Squad Wipe - If you have been squad wiped. Grant whomever wiped you sufficient time to check you for tokens or game items and retreat out of combat approx 100m, complete two minutes dead time and respawn as a squad.
COST:
This event is free entry for all players.
TEAMS:
This event will be comprised of three main teams. The teams consist of multiple independent PMC squads which may be contracted to other teams throughout the day. Completion missions for your team to earn points; raid/plunder other squads to further boost your rankings amongst rivals!
OUR LOCATION:
Weedons Ross Road, Christchurch, New Zealand
LINKS:
TAG Operators Manual (RULEBOOK)
TAG Facebook Page
TAG Community Facebook Social Group
TAG Membership Application form