Op North Branch - 10/09/23
NB: This is a similar area nearby, not the actual terrain.
DATE: 0900,10/09/2023 [Sunday]
SUBJECT: Op North Branch
GROUND: Outside Amberley, North Canterbury
SITUATION:Through Poncho's connections we have secured access to play on a new, private field in North Canterbury, just outside of Amberley.
member's only.
The field is a mixture of pastural hills and overgrown gullies. The area we intend to use is 2.5km long. Game is expected to run for 6 hours.
The low ground can get wet and boggy, a change of clothes for after is highly recommended!
PRICE: $15 with a replica tourniquet (TQ) or $5 without a TQ, which will be used for the game's medic rules and a small koha to the land owner.
BANK: KIWI BANK
ACCOUNT NUMBER: 38-9007-0258646-00
ACCOUNT NAME: Tag Airsoft
REFERENCE: Please use your forum name
- IN:18
- Poncho - Paid
- ReaperNet
- Werewolf -Paid
- Badger - Paid TQ
- Moffman - Paid
- Joker - Paid
- Goat - Paid -TQ
- Thebuttkicker - Paid
- Bones -Paid -TQ
- Buddha
- Flazzbog
- ALpha - Paid
- TheButKicker
- St Nick - Paid
- Tasty Calzone - Paid TQ
- Mr Blyat - Paid
- Pez
- Sorgens - Paid - TQ
- The Deacan -Paid
Mission Brief
Ground - Mission is located in Southeast Asia, the terrain encompasses rolling hills and thick jungle canopy.
Situation - Local rebels in Laos have been dying in a small swamp village after, a strange ore was recently discovered from a mine that was sealed. The CIA believe that the ore is uranium-238 and the mine has been sealed since Vietnam era. From the intel gathered by locals and recent operators inserted as UN health workers is, the uranium-238 is in a very unstable state. Local government continues to denies acknowledgment and refuses to intervene in the matter. The CIA have put together a small unit and have been inserted into the area by helo.
Mission - Retrieve the uranium-238 from the rebels and extract.
Execution - The CIA team and their scientist will need to find the swamp village and package the uranium-238 to transport. Due to the unstableness of the uranium the scientists believe it can only be on the move every 20mins, he will need a few minutes before it can be moved again. CIA will need to utilise extraction tactics, jungle survival, tactical combat casualty care, and a jungle-based force-on-force if they expect to make extraction, 2 clicks north east of the village.
Admin - Command radio channel - 20
HIT RULES.
When a BB hits you, or any equipment you’re carrying, including packs and guns you are now wounded.
A wounded player remains in place for 5 minutes. After 5 minutes, that player has bled out and must return to the previously controlled waypoint to respawn.
To revive a wounded player, any friendly player can attach a tourniquet. The tourniquet must be fitted to an “upper” limb. EG: on the leg past the knee or on the arm past the elbow. The tourniquet must be secured using the velcro but don’t tighten the windlass/crank.
As soon as the tourniquet is secure, the player is alive.
If a player is hit a second time once a tourniquet is applied they are KIA and must wait 5 minutes in place before returning to the previous waypoint.
ARMOUR
A player wearing both a ballistic helmet and plate carrier complete with front and back plates can be revived twice (ie: 2 tourniquets attached). NB: replica helmets, plates are accepted.
After bleeding out or KIA and returning to a previous waypoint, players can remove any tourniquets and reuse them.
Each player on the (ATTACKING) team carries one tourniquet.
MEDIC
Medic’s carry additional torniquests for the team to use.
A Medic can remove a player’s tourniquet at a previously controlled waypoint. This process takes 1 minute per player. Removed tourniquets can be returned to the player to be reused.
FPS RULES
All weapons are limited to 1.13 Joules (350 fps).
There will be snipers allowed at higher fps limit but will be limited to 2 on the attacking team and 1 on defence. You will need to ask organisers if you wish to snipe. Snipers must carry a working sidearm under 1.13 Joules.
TEAMS
Rebels:
CIA:
GEAR LIST
Must have:
- -Main weapon and secondary (1.13 Joules)
-Magazines
-BDU - clothing
-Boots - Waterproof if you have them
-Chest rig/Plate carrier
-Belt system
-Safety glasses
-Headwear - helmet/hat
-Bio BBS
-Spare clothing once the game is finished. (You will get wet)
-Water and food
-Pen
Optional but recommended:
- -Radio
-Face protection
-Backpack to carry water, food, bbs
-Spare weapon batteries or gas