Day ex rules from the Uk
http://www.ta-events.co.uk/phoenixrising/rules/
I thought some of the rules mirrored ours very closely and may be cut and pasted to our own if they were of interest.
certainly when organizing an event in the future it helps when this sort of stuff is done for you.
Site Rules
1. You may USE anything you find in buildings, chairs, tables, boards, etc...to barricade or help make and set defenses. You can NOT use these things to barricade doors shut however. It would be the same as locking them.
2. This is NOT a sterile environment! There are many things that you may have to or choose to go over, up, down, around, or under. Please take care and watch your step, where you sit, lay, lean, crawl, etc....
3. Eye protection is mandatory in the form of goggles or approved glasses, full face protection is advised. Those wearing goggles or glasses do so at their own risk. TA EVENTS will not accept responsibility for injuries to the face where only goggles or glasses are worn.
4. Safety glasses/masks must be worn at all time in the gaming areas without fail, this includes the walk to the safety zone when shot.
5. No fire allowed on site without the express permission and supervision of the management or their representatives.
6. Before returning to the Safe Zone, or leaving the game area at any point weapons must be made safe, this means the magazine should be removed, and a single shot fired into the ground to empty the chamber.
7. All firing must stop as soon as "End Ex" is called or the whistle is blown. Weapons should be made safe by removing the magazine, turning the selector to single shot and firing twice into the ground.
8. The designated Safe Zone(s) must be strictly adhered to. This means No magazine in weapons, safety catches must be on, no firing (dry or otherwise) in or around the safety zone, and no pyrotechnics to be discharged in or around the safety zone. Players will be advised of location of the test firing area.
9. When test-firing weapon, safety glasses/masks must be worn and extreme care taken for the safety of other players.
10. If a smoke grenade is activated then do not attempt to pick it up as it will be very hot and may burn.
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In game rules
Read and learn!
The rules are designed to ensure that the players have considerable freedom while still providing a good level of safety. We assume a basic knowledge of airsoft safety, notably concerning eye protection and safety distances. We also expect some degree of common sense, and expect all players to put safety first at all times. In the event of any question regarding rules or safety, don't hesitate to contact a marshal to avoid misunderstandings as far as safety is concerned, no question is too stupid.
It is the responsibility of every participant to learn the rules of the game and not cheat during the event. We the organisers and staff have the right remove anyone from the event if they break the rules. No refund will be given if if you are asked to leave the event since it is YOUR responsibility to understand and comply with the rules. All marshalls in the field will carry a rulebook to be able to help solve any misunderstandings.
Player ID
All participants will be given a form of ID upon arrival at the event. These will be used to identify cheaters so they can be reported to the marshals and organisers.
Behaviour
Airsoft is not a competition. There are no winners and no losers. The true spirit of airsoft is team-spirit & fellowship. Nevertheless, there are always a few dishonest people who try to cheat. We ask that all players avoid rules discussions in the game area; if there is something you feel really has to be discussed talk to a game master or trustee.
On many games there is a lot of gossip about players and teams not taking hits or behaving in a non honorable manner. Unless you have solid proof keep this information to yourself and if you should tell anyone, tell the members of staff. Take pride in taking hits when you get struck by a BB. You can get back to the game after re-spawning.
Marshals and Organisers will however investigate any suspicions and ban players not following our rules. We find it better that you forgive and forget your fellow airsofters transgressions and keep on having fun rather than focusing on people acting wrongfully or badly. Remember that your are representing your country and/or region when you come to a TA Event, how you act and interact with the global airsoft community will define how you are perceived. This is a great responsibility that should not be taken lightly.
Note: We consider arguments about people not takings hits as bad as the cheating itself. DO NOT, argue with other players if they are not taking hits. Talk to a marshal! Starting an arguement can lead to a ban from the game. And remember: it is better to take one hit too many than one too few.
Breaking the Rules
With experience from other games and scenarios we will introduce the following system of rules:
Major offenses against the rules:
Will result in immediate dismissal
* A player with one warning who commits another game crime
* Refuses to comply to staff
* Use of a "hot gun" that exceeds the limits.
* Intentionally sabotages the Event
* Playing airsoft under the influence of drugs or alcohol
* Breaking UK law during the event
* Refuse to give out his/her own player ID
Minor offenses against the rules:
Results in a warning
* All other offenses
* Lack of common sense
* Aggressive behavior towards other players or staff
* Not making weapon safe in Main Safezone.
Note: Its impossible for us to take measures against an offense that's not been reported.
Hits
If you are hit, shout HIT or MEDIC loudly and clearly. Immediately lie down and stay down for 10 minutes until healed or dead.
In large fire fights when you are shot, there can be several hundred people involved in the firefight. That means that when you are shot and laying on the ground other opponents that arrives to scene shoots you again without knowing you are hit. This is avoided by raising and waving with a "wounded-flag". Always raise your wounded-flag when walking to Safe-zone or re-spawn.
Note: You will be supplied a warning-flag when you arrive at the event.
Speaking after being hit
You may not use your radio or speak while you're waiting for medic or bleeding out. You can only shout "medic" or "hit".
Moving after being hit
Downed players may also be moved by carrying or dragging them; to some degree, the wounded soldier may move under their own steam, but only if supported by a comrade. They may not use their weapon.
You may not move from the place you were shot, although if you are in the line of fire you may crawl into cover but remember to shout HIT and wave with your "wounded-flag" again if you are shot when wounded.
We want to emphasize the importance of remaining still after being shot, rather than sauntering around with your weapon on your head to observe the battle. After bleeding out, go to the nearest friendly re-spawn.
Medic
When a player is hit, after shouting MEDIC or HIT, the medic has 5 minutes to begin treatment. If this fails, the player are eliminated and have to go to respawn.
If the medic reaches the downed player within 5 minutes they can treat them, by symbolically applying a field dressing. The dressings should be white, and may easily be made from an old sheet ripped into suitable pieces.
It must take at least one minute (count to 60 seconds) to apply the dressing.
NOTE: It will count as cheating if no dressing are applied when healing.
Number of healings
Only two field dressings can be applied to a single player, on being shot a third time they are eliminated and must proceed to the respawn. Knifekills are instant, and the player cannot be treated.
A medic can't apply a field dressing to him or herself, of course another medic can heal an injured medic with a field dressing. A medic may carry no more than ten field dressings, but may resupply at the HQ or Respawn. Make sure you have enough dressings to resupply!
Weapon Hits
Weapon hits do NOT count as a hit.
Knife kill
Knife kills are used when silence is important. Sneak up behind your target, gently place your hand on their back and whisper "Knife kill". The unfortunate target must then silently lie down. They are considered dead, and as such return to the safe zone after laying down quiet for 10 minutes. There is no bleed-out period. Players in the process of bleeding out may be put out of their misery by a knife kill.
NOTE: You may NOT use real, rubber or LARP-style latex knives.
Knock-Out
This is a rule that has its roots in LARP, and is used to knock another player unconscious rather than killing them. The victim becomes unconscious for five minutes and must lie completely still on the ground. They may not call out.
Sneak up behind your target, tap them lightly on the head and say "knockout". This symbolizes thumping your victim with a rifle butt or other blunt instrument. The target wakes up again five minutes later with no ill effects. This rule is also suited for neutralizing difficult civilians or sentries wanted for interrogation. Those who have been knocked out have no memory of the time they were unconscious. People wearing helmets cannot be knocked out.
Grenades
Anyone caught within 5m of an exploding grenade whilst outside of a building and NOT behind hard cover will suffer one hit. Normal bleed-out and medic rules apply.
Anyone within a room when a grenade explodes instantly suffers one hit. Normal bleed-out and medic rules apply.
NOTE: A triple bang thermobaric grenade is still treated as a single exploding grenade.
Helmets And Body Armour
Helmets and body armor has no in-game effect, except that helmets protect players from being knocked out. Shields may not be brought to the event.
Safe Zones & REGEN
The REGEN is one of the most important rules in the game. On being eliminated, you must proceed immediately to the REGEN, where you will wait for the next time the REGEN is open. REGEN's opening for 5 minutes every 15 minutes. You may re-join the game during the 5 minute interval when the REGEN is classed as open. It is at all times "off-game" inside the REGEN & Safe-zone.
There will be several REGEN's in the game area and they will be marked on your map. The main safe-zone is the place where off game facilities, shops and staff will be located.
REGEN's will be easy to locate, they will always be located near & visible from roads or tracks. There will be a red/yellow or white tape around the REGEN. There will also be a clock in the REGEN to help you keep track of time. Each team has a clearly marked REGEN; if you are unsure about anything, as always, ask a marshal. If you are not out of play you may never fire into or out off the safe zone. For this reason, weapons must always be on safe and either holstered or unloaded while in the safe zone.
All REGEN's are time controlled, meaning that you can only REGEN every 15 minutes.
NOTE: If you are not out of play you may never fire into or enter the re-spawn; inside, eye protection should be used at all times. There should never be any kind of siege on enemy re-spawn locations.
Team & Uniforms
Agency SAD operative's Green DPM, such as British DPM or US Woodlands. Or some variant on O/D private contractor style clothing.
Local Government force's Green DPM, such as British DPM or US Woodlands
Russian Ultra-Nationalist's British or US Desert, Multicam or civilian clothing. Nothing green is allowed.
Where does Flectarn fit in. It doesn't! No disrespect to those who use Flectarn, but it does not fit with the BDU requirements of this particular event. Sorry.
NOTE: Only snipers wearing ghille suits.
Weapons, FPS & Ammo limits
Safety Distances
Due to the variety of different spring standards we set the weapon classes based on your weapon's muzzle velocity in feet per second (FPS). Weapons must be chroned with 0.20g BB