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Game Sunday 8th August 2010

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Argonaut

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Posts: 521

Joined: Thu Oct 18, 2007 11:00 pm

Location: Christchurch

Post Sat Aug 07, 2010 11:12 pm

Re: Game Sunday 8th August 2010

Hey Glen if you're reading this I didn't get a chance (due to work) to get my KA M4 connection set up for tomorrow. Could you please please please bring (if you're going) a suitable battery for it? I'll repay you somehow one day when you need a favour bro.

Thanks

Jase.
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sqwerthead

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Posts: 690

Joined: Mon Mar 22, 2010 8:28 pm

Post Sun Aug 08, 2010 6:11 am

Re: Game Sunday 8th August 2010

sorry guyz i wont make it today :cry: :cry: :cry:
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Mouse

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Posts: 931

Joined: Sat May 26, 2007 12:00 am

Location: Christchurch

Post Sun Aug 08, 2010 5:23 pm

Re: Game Sunday 8th August 2010

Good games today guys, was quite a good day.

Although I feel that the taking of those 3 points off me for pwning that target point blank was bullshit :P
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Spawn

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Posts: 994

Joined: Tue Sep 02, 2008 12:00 am

Location: Christchurch

Post Sun Aug 08, 2010 6:41 pm

Re: Game Sunday 8th August 2010

Mouse wrote:Good games today guys, was quite a good day.

Although I feel that the taking of those 3 points off me for pwning that target point blank was bullshit :P



i think it was not so much that it was point blank it was more that you shot it 3 times in the back of the head :roll: :lol:
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slayer

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Posts: 1137

Joined: Tue May 09, 2006 12:00 am

Location: Christchurch

Post Sun Aug 08, 2010 7:23 pm

Re: Game Sunday 8th August 2010

Mouse wrote:Good games today guys, was quite a good day.

Although I feel that the taking of those 3 points off me for pwning that target point blank was bullshit :P


sorry but the way you put your barrel to it's chest and pumped 3 rounds into it was bullshit :P :P :mrgreen:

yeah thanks people, had a blast today
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Argonaut

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Posts: 521

Joined: Thu Oct 18, 2007 11:00 pm

Location: Christchurch

Post Sun Aug 08, 2010 8:34 pm

Re: Game Sunday 8th August 2010

Today was awesome! Thanks heaps everyone. I thought the situational awareness exercise with running up and clearing out the top floor of silhouettes was really awesome, we should do more of that.
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shafs64

Posts: 106

Joined: Sat Oct 24, 2009 11:00 pm

Location: oz and nz

Post Sun Aug 08, 2010 9:55 pm

Re: Game Sunday 8th August 2010

Argonaut wrote:Today was awesome! Thanks heaps everyone. I thought the situational awareness exercise with running up and clearing out the top floor of silhouettes was really awesome, we should do more of that.


Yes i agree but not until i come back over.

Shafs64
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Bladerunner

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Posts: 1583

Joined: Wed Jun 13, 2007 12:00 am

Location: Christchurch

Post Mon Aug 09, 2010 5:02 pm

Re: Game Sunday 8th August 2010

Dude you need to come live in the NZ :D :D :D :D
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shafs64

Posts: 106

Joined: Sat Oct 24, 2009 11:00 pm

Location: oz and nz

Post Mon Aug 09, 2010 7:31 pm

Re: Game Sunday 8th August 2010

Bladerunner wrote:Dude you need to come live in the NZ :D :D :D :D


yes your right. i should or learn to swim long distance to save on airfares

Paul
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slayer

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Posts: 1137

Joined: Tue May 09, 2006 12:00 am

Location: Christchurch

Post Mon Aug 09, 2010 7:47 pm

Re: Game Sunday 8th August 2010

Argonaut wrote:Today was awesome! Thanks heaps everyone. I thought the situational awareness exercise with running up and clearing out the top floor of silhouettes was really awesome, we should do more of that.


we can do it anytime (we play indoor) now as we have the props, I'll get more done
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stringman

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Posts: 172

Joined: Wed May 19, 2010 12:46 pm

Location: Christchurch

Post Mon Aug 16, 2010 12:01 pm

Re: Game Sunday 8th August 2010

I reckon that once we've got the hang of it a bit more, it would be sweet to make the course timed - kinda like the intro levels on the Modern Wafare games. Reduce the number of targets and make them easier to spot, and then set them up so that you have to move through the course and clear all the rooms. Add 5 seconds (or whatever) for each missed target and each killed civilian, and maybe remove a second for each target that gets hit by all three shots? I'd recommend using the rooms on the far side (down the hallway) for most of it as it's more linear, as you have to move through each room one by one.
Winner is the person with the overall lowest time.

Whaddaya reckon?
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