CQB Night Game 23rd March 2013
The gates will open at 7 P.M.
There will be a $10 charge to attend.
Details below.
Keen (23):
ReaperNet
Alroys
Skullking
Hawk
Flazzbog
Bernie
Tsarin
Fumbles
Merlin
Mars (CG)
Spawn
Siphon
Axe
Shotgun
Sqwerthead
Sneakers
Falcon41 + 1 (CG)
CSG (5)
Details as follows:
FPS Rules
1.14 joules (equivalent 350fps on .2's)
No minimum engagement distances. Bang kills may be taken under 2m but only in the most gentlemanly way.
Hit rules
Any part of body, equipment or gun is a hit
When hit you may not move or talk other than to call for a medic
You can be dragged by any individual. Dragging must be two hands on and is at a walking pace.
Only a medic can medic a hit player - 10 second tag then 1 minute recovery in situ (refer dragging rule)
Call alive in 10 when 10 seconds remain before your respawn.
Bleed out
Bleed out time is 10 minutes.
Upon bleeding out the player must rendezvous with at least one member of his team at an external boundary of the site at least 150m away from where the player bled out. The team may stay where they are but the hit player cannot rejoin the game until he has met a member of his team at the boundary. If you are the last living player on your team and you are hit, your bleedout time is 5 minutes.
Team wipe rules
If your team is wiped out you must all await the bleedout time of the last reminaing player and then fall back to an external boundary at least 150m from the last point of engagement or any active players. At this point your team can re-spawn.
Ammo limits
There is no ammo limit for this game, players are to supply their own ammo.
Game Description
This game is points based scavenger hunt. All teams will be searching the complex for both yellow and blue glowsticks.
Yellow glowsticks will be scattered throughout the complex from the start of the game and are worth 1 point each when extracted.
Blue glowsticks will be placed in certain locations throughout the game and teams will be informed via radio when they are in play. They are worth 5 points when extracted.
Glowsticks must be collected by the materials handling specialist of each team whom can only carry a maximum of 4 glowsticks at a time.
At any point a team may score points by extracting their glowsticks at a designated extraction point. This is done by holding the extraction point for 10 minutes. Note: The extraction point will change locations throughout the game, you will be notified via radio.
Glowsticks may be taken from dead players but only by the designated materials handling specialist. Anyone can check (ask) a player if they have any glowsticks but only the materials handling specialist can retrieve them. The materials handling specialist may request another dead materials handling specialist to drop their glowsticks but only if they are close enough to touch person in question.