Thanks everyone who has signed up so far.
Remember this will be one continuous operation with rolling objectives. There will be no ceasefires or breaks. All the equipment you need for the day will need to be brought into the field, save for any significant gun malfunctions, you will not be able to return to the cars/safe area. This includes food/water and ammo.
Each player will observe the following ammo restrictions on their primary weapon:
Primary Weapon Magazine Limits:Please observe the following magazine/ammo restrictions. For the purpose of this scenario the restrictions are:
- “Hi-Caps” You may carry 1 magazine if it holds greater than 250 rounds
- “Mid-Caps” You may carry 3 magazines if it holds between 101 and 249 rounds
- “Low-Caps” You may carry 6 magazines if it holds 100 rounds or less
Special Weapons Magazine Limits- Support Weapon: Players using a box, drum or similar magazine with a capacity greater than 600 rounds are considered a squad automatic rifleman (support). Only one of these weapons per 5 teammates is permitted.
- Sniper Rifles: Players using bolt action rifles may carry a total of 60 rounds. (excluding there secondary
Secondary Weapon Magazine Limits:- Players may carry a maximum of 3 magazines for their secondary weapon.
- Secondary weapons must have a magazine capacity less than 40 rounds.
- Grenade launchers are considered secondary weapons. 3 Shells may be carried.
This restriction is in place in the spirit of fairness, realism and simply to add the consideration of ammo management.
Players may keep additional ammo at their deployment only and may only rearm as directed by their team commander.
Full Auto Restrictions:- Only players designated as squad automatic rifleman may use full auto. This is restricted to one per 5 teammates.
- Support weapons may only fire up to 350 FPS (1.13 Joules) and have a 10m M.E.D
I'll post the medic rules in the next day or so.