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Crytek Dev On Fun vs. Realism In Game Guns

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stringman

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Post Thu Jul 22, 2010 11:53 pm

Crytek Dev On Fun vs. Realism In Game Guns

A post from Pascal Eggert, a gun enthusiast and Crytek developer, who sheds some light on how weaponry in modern shooters is designed: http://www.thefirearmblog.com/blog/2010/07/21/on-guns-in-video-games-guest-post/

"Guns in games are like guns in movies: it is all about looks, sounds and clichés. Just like in the movies, games have established a certain perception of weapons in the mind of the public and just like in movies games get almost everything wrong. ... The fact is that we are not trying to simulate reality but are creating products to provide entertainment. ... if you want to replicate the looks of something you need to at least see it, but using it is even better. You should hold a gun in your hands, fire it and reload it to understand what does what — and at that point you will realize, there is nothing on it that does not have a function — because guns are tools for professionals. Lot of weapon designers in the game industry get that wrong. They think of guns like products for consumers or magic devices that kill people at a distance when really it's just a simple and elegant mechanism that propels little pieces of metal. Unfortunately 3D artists often only get access to the photos that Google Image Search comes up with if you enter 'future assault rifle' or, even worse, pictures from other games and movies that also got it wrong. This may explain a lot of common visual mistakes in games, especially since guns are mostly photographed from the side and egoshooters show weapons from the first person view."
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Eda

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Post Sun Jul 25, 2010 3:49 pm

Re: Crytek Dev On Fun vs. Realism In Game Guns

Great read. I'm not a huge real firearm enthusiast, but there are still things in games that bug me every now and then. (Reloading the M4 in CSS, heh...)

What impressed me more though is the guys website, being a 3D artist myself, that is some damned impressive work! Makes me realise I need to get a bit more motivated, haha.
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ObsoleteAcey

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Post Thu Jul 29, 2010 1:08 pm

Re: Crytek Dev On Fun vs. Realism In Game Guns

i guess that's why i love games like ArmaA and OFP... they have realistic guns.. not fun guns.
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Argonaut

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Post Thu Jul 29, 2010 3:49 pm

Re: Crytek Dev On Fun vs. Realism In Game Guns

ObsoleteAcey wrote:i guess that's why i love games like ArmaA and OFP... they have realistic guns.. not fun guns.


OFP Dragon rising isn't realistic tho...

Arma 2 Operation Arrowhead is AMAZING!!
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M3anMarin3

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Post Thu Jul 29, 2010 5:28 pm

Re: Crytek Dev On Fun vs. Realism In Game Guns

the original ofp and expansions were though. DR was dumbed-down to reach a wider audience
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Argonaut

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Post Thu Jul 29, 2010 11:05 pm

Re: Crytek Dev On Fun vs. Realism In Game Guns

M3anMarin3 wrote:the original ofp and expansions were though. DR was dumbed-down to reach a wider audience


...well it was made by completely different people.

The original is made by the same people as Arma
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M3anMarin3

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Post Fri Jul 30, 2010 8:31 am

Re: Crytek Dev On Fun vs. Realism In Game Guns

yeah Codemasters kinda did the dirty on Bohemia interactive by calling that a sequel to OFP
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ObsoleteAcey

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Post Mon Aug 02, 2010 8:50 pm

Re: Crytek Dev On Fun vs. Realism In Game Guns

no codemasters owned the name operation flashpoint.. simple as that. dragon rising wasn;t that dumbed down at all.. it's VERY similar to Arma2.. just uses a different engine.
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stringman

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Post Tue Aug 03, 2010 10:19 am

Re: Crytek Dev On Fun vs. Realism In Game Guns

What's the AI like in ARMA2? I'm very keen to give it a go. Been playing a bit of OF:DR but the AI badly lets it down.

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