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Something to fix that "hit calling" problem

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rogue

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Posts: 767

Joined: Thu May 04, 2006 12:00 am

Location: Christchurch

Post Mon Jun 23, 2008 10:37 am

Something to fix that "hit calling" problem

http://www.youtube.com/watch?v=gBM-kRoGnK0

Pretty cool for CQB
not sure how well it will work in the bush, thinking maybe a branch brushing the sensor plate might trigger a hit.
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slayer

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Posts: 1137

Joined: Tue May 09, 2006 12:00 am

Location: Christchurch

Post Mon Jun 23, 2008 4:35 pm

works well, looks gay. Can't really have any type of vest on with that tho
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Zero

TAG Member
TAG Member

Posts: 1016

Joined: Thu May 04, 2006 12:00 am

Location: Woodlands

Post Mon Jun 23, 2008 7:26 pm

:lol: :lol: :lol: :lol: :lol: :lol:
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Snax

Posts: 707

Joined: Mon Oct 23, 2006 11:00 pm

Location: chch

Post Mon Jun 23, 2008 8:30 pm

what about the places that arent covered by the sensors?
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slayer

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Posts: 1137

Joined: Tue May 09, 2006 12:00 am

Location: Christchurch

Post Mon Jun 23, 2008 9:08 pm

they obviously won't make a sound :P , maybe don't count as kills as they aren't really kill points
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charles

Posts: 129

Joined: Tue Apr 10, 2007 12:00 am

Post Mon Jun 23, 2008 9:57 pm

man thats one spam fest....ill fit right in.
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slayer

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Posts: 1137

Joined: Tue May 09, 2006 12:00 am

Location: Christchurch

Post Mon Jun 23, 2008 9:59 pm

^^ lol so true :D
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chandamonium

Posts: 58

Joined: Fri Apr 04, 2008 11:00 pm

Location: Christchurch

Post Tue Jun 24, 2008 3:22 am

we should just all get jackets like the one skruwd has, one hit and you'll hear it no matter where it hits hahaha

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