MILSIM "Red Forest" Sunday 13th November 22 - CHRISTCHURCH
New to TACTICAL AIRSOFT GROUP INC?
Sign up here!
Message us on Facebook if you have any trouble activating your account.
GROUND: The Red Forest is the ten-square-kilometre area surrounding the Chernobyl Nuclear Power Plant within the Exclusion Zone.
SITUATION: Report from HQ states The Brain Scorcher which previously prevented access to the Red Forest is having intermittent power failures. Ecologists protected by mercenary groups are conducting field research deep within the previously inaccessible Forest.
MISSION: To enter the Red Forest and take control of the area.
EXECUTION:
STALKERS, deploy with your faction into the Forest. The Psi-emissions from the Brain Scorcher will gradually shift around the forest, changing what areas can be entered. Your faction will need to control points of interest within the forest. Additionally, HQ will provide the location of the Ecologists conducting their research in the area. Locate them and seize their research. Eliminate any hostile factions and mercenaries that are encountered. The ZONE is a dangerous place, enter at your own risk.
ADMIN:
Orders will be provided by HQ on radio channel 20.
GROUND, IN GENERAL:
GENERAL OVERVIEW:
AIRSOFT MILSIM (LIGHT) EVENT
Red Forest will be a continuous scenario, orders will be received via radio.
This will be suitable for players new to MILSIM style events however is R18 (or R16 with a firearms licence)
Event is open to all and club guns available as per usual.
ASNZ FPS limits apply with restrictions around ammo capacity and full auto use.
Timeline:
0845 - GATES OPEN
0915 - BRIEFING
0945 - DEPLOY
1000 - ENTER RED FOREST, OPERATION STARTS
1500 - OPERATION ENDS
RULESET
Event rules, such as ammo limits, gear list, etc can be found HERE (Links to google doc).
COST:
A training tourniquet is required to play. These will be available to purchase at $10 each.
TEAMS:
Sign up with your squad here, more slots will open up as each team is balanced. Do your best to match the team uniform. Please post up if you have a radio or need a tourniquet.
MERCENARIES / ECOLOGISTS (NPC / ADMIN)
Their motto is predictably ‘Money has no smell.’ They’ll keep fighting for complete control over artifact fields, so long as there’s demand for them.
Uniform: Dark military style clothing and non-matching camo.
Radio Channel: 20
Callsign: Alfa
1-1 ReaperNet
1-2 Poncho
1-3 Flazzbog
1-4 Joker
1-5 Infidel
1-6 Werewolf
NB: this team will be populated by the committee only.
Support Staff:
Z-1 Riot
Z-2 Snorlax
Z-3 Abby
DUTY FACTION (RED)
Deadly anomalies, dangerous mutants, anarchists and bandits... None of them will stop Duty on its triumphant march towards saving the planet!
Uniform: Must wear dark, urban, woodland camo or dark coloured clothing.
Radio Channel: 4
Callsign: Kaban
1-1 Chuck
1-2 Bones
1-3 Greeneggs
1-4 Soap
1-5 Soap +1
1-6 Badger
1-7 OPEN
2-1 Zoinks
2-2 Zoinks +1
2-3 Zoinks +1
2-4 Unknown
2-5 Connor
2-6 Lala
2-7 OPEN
FREEDOM FACTION (GREEN)
Do you want to earn the respect of fellow stalkers? Do you want to build a team of loyal friends who will stick up for you in times of trouble? Do you dream of kicking some Duty ass? All this and many other opportunities awaits you if you join Freedom!
Uniform: Must wear light, desert, arid camo or light coloured clothing.
Radio Channel: 8
Callsign: Blade
1-1 Alpha
1-2 Moffman
1-3 Teufel
1-4 St Nick
1-5 Bhudda
1-6 The Deacon
1-7 The Deacon +1
2-1 Mr Blyat
2-2 Spartan
2-3 Yankovic
2-4 Buttkicker
2-5 Goat
2-6 Goat +1
2-7 HoneyBadger
OUR LOCATION:
Weedons Ross Road, Christchurch, New Zealand
LINKS:
TAG Operators Manual (RULEBOOK)
TAG Facebook Page
TAG Community Facebook Social Group
TAG Membership Application form